![]() Whether coincidence or deliberate inspiration, the similarities are hard to overlook. It’s also a turn-based tactical RPG – not a million miles away from 2017’s Battle Chasers: Nightwar, Madureira’s attempt at reviving the property in another medium. ![]() Character designs are reminiscent of Madureira’s own, and even the lettering fonts evoke a feel torn from the printed page. What’s this got to do with 40 Giants Entertainment’s Reverie Knights Tactics? Well, aside from it also being set in a world that merges swords and sorcery adventure with magically powered machinery and also being fronted by a young female lead, it adopts a visual style that draws heavily on comic book aesthetics. READ MORE: ‘OlliOlli World’ preview: heaven is more than a halfpipe in Roll7’s expanded skater.Set in a world that merged swords and sorcery adventure with magically powered machinery, and fronted by a young female lead, it was a huge success (albeit plagued by delays and remaining unfinished to this day). ![]() In 1998, comic book artist Joe Madureira – fresh off a still-respected run on Marvel’s Uncanny X-Men – launched the fantasy series Battle Chasers. ![]()
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